Contribute to the decades-long restoration of the arpeggiator by restoring the essential keyboard instrument to its rightful place at the heart of any production studio.
The ability to execute sequences in MIDI and Audio.
Dynamics can be toggled on/off within each item in the sequence.
Shorter sequences are indicated by the musical “note-off” (Velocity control and optional Mute/Unmute).
Longer sequences can be entered by dragging out the appropriate number of these note-offs.
Recordings are automatically saved as.wav files on Mac OS 9 and Windows.
“Split” function allows creating arpeggios from larger sequences (Musikbox; Mirage).
Large number of presets.
In-app recording of audio.
A very unusual property of the Yamaha CP70 is that it will accept MIDI data from any MIDI or sequencer that can send data on CC21. This allows you to use any MIDI program – even if it doesn’t have any sounds attached – and route these CC21 messages to the CP70. The Yamaha CP70 comes with a utility to handle all of this for you: the Yamaha MIDI Merger. This program can assign a “command block” to any channel of the CP70, which will send MIDI CC messages for any CC device assigned to that “command block”. So let’s say you have a CP70 and a Roland GR-550, and you want to route all of the CC messages from the GR-550 to the CP70. You can do this by assigning the CP70’s *01 channel to a “command block” on the GR-550. Then you can send any MIDI CC messages on the GR-550, and they will be routed to the CP70 through the CP70’s command block.
Okay, so how does this interact with the Yamaha CP70? Well, you can define patterns to be created on the CP70 by setting up patterns for each of the channels. You can set up patterns for the Piano, the Harp, etc. And then you can set up “commands” for each of these patterns. Basically, each command is one MIDI CC message. So you can have a piano-command block for the Piano channel, a harp-command block for the Harp channel, etc. The CP70 will ignore the command block if there is no corresponding channel, so if there is
Automatic Music Pattern Generator.
Arpeggiator-like pattern creation with the ability to create polyrhythmic sounds from a single sound source. The pattern generator can be used in realtime or non-realtime operating environments.
Create polyrhythmic sounds from a single sound source
Use the DSP sequencer to generate patterns.
Define patterns with a complex combination of tempo and sound on each channel of the pattern.
Set the tempo of each channel independently so that the channels can be set to their own unique, different rythmic patterns.
The tempo can be set to any real number from 1 to 100.
Volume levels can be set individually for each channel.
The pattern generator can be used with realtime and non-realtime software.
Opeus Multimedia E-Guitar is the complete solution for guitar players. With Opeus Multimedia E-Guitar, you have everything you need to play the guitar in midi mode: A huge range of standard and non-standard guitars, presets and a host of Sounds and Amps. The user interface is simple and easy to use. And the sounds? Well that’s what makes a good instrument so good, the sounds make a unique and fun way to play.
The E-Guitar features a specially designed controls interface that gives the player a truly intuitive feel and allows you to create your own songs in record time.
The MIDI interface is standard at 99% and the USB connection is backwards compatible.
The effects sound is very realistic.
MIDI Channel 1-16 and Channel 17 are used to control sounds and effects in the effects section.
The e-guitar is ready to record, and it has a mic input and an output for plugging in external effects.
Supports 128 presets.
Got it in the mail a few days back and spent a good few hours trying to get it all working and creating tasty tunes. First job was to get the device (blue and grey) registered under user profiles. This took a little while but once I did that, SonicStage started detecting the device without issues.
Once the device was plugged in, I was able to create and edit tones using the SonicStage Tone Editor. I don’t have all of my MIDI gear handy, but when creating a chord on one of my MIDI instruments, I just plugged in my e-Guitar
* “Control” column shows the setting for the current arpeggiator stage.
* “Operation” column shows how the control column is triggered and how the pattern is generated.
* “Delay” column shows how much of the pattern should be delayed.
* “Level” column shows how much volume the control column represents.
* “End” column shows how the current pattern should end.
* “Mix” column shows a current audio mix.
* “Pause” column shows if the current arpeggiator is being paused or played.
* “Start” column shows when the current arpeggiator starts playing.
* “Time” column shows the current arpeggiator delay time.
* “Note” column shows the current arpeggiator note, of which 12 notes are defined.
NOTE: When an arpeggiator is playing, you can switch the tab through the A, B, C, D buttons to change between the current arpeggiator, the current arpeggiator plus the current arpeggiator plus that many seconds. You will see that the level indicated on the Mix column will be the arpeggiator plus the current arpeggiator plus that many seconds.
Audio Arpeggiator Conclusion:
Audio Arpeg is a very versatile arpeggiator with unique features that are sure to make your arpeggiating easier and more interesting, all without taking away from your other controllers. The new Visualizer allows you to “see” your pattern, making it easier for you to compose cool patterns. It’s really a must-have tool for realtime and non-realtime music composers alike!
Wow. I found a “realtime” arpeggiator for Windows just in time. I already am running several ones from Wavesax and Boston.
I really like the little mixer bar to the side of it’s main panel. It’s like that in jackrack, but all the routing is taken care of.
And the little mixer tab! There is a some settings for the arpeggiator in that tab that makes it rock.
I got it running on a 32 bit system (w/ DirectX 10) and it works great.
– Supports controls and parameters for the volume level of every sound channel separately.
– Allows the user to define the tempo for each channel in Hz
– Allows the user to independently delay each sound channel by up to one second
– Allows the user to create’mute’ patterns by combining two or more
sound channels on the same key, and ‘unmute’ patterns by
combining different sound channels on the same key
– Designed to support stereo sound
– Supports mono and stereo sound streams with a mix between 16bit and
32bit sound data, and 16bit audio data only
– Supports 16bit (int16) and 32bit (int32) sound data
Multi-Channel Virtual Instrument
(Multi-Channel Virtual Instruments or “MVI”) is an application which combines many of the popular functions of virtual synth with the ease of use of a music sequencer such as the step sequencers used on a drum machine, or a sampler program. MVI allows you to record, edit, and play many instruments, while retaining the interface of a traditional software instrument, such as a virtual MIDI piano, a guitar amplifier, or a spring reverb.
MVI provides a very intuitive, easy to use interface, with the ability to simultaneously play the various instruments in the keyboard, while recording or playing their assigned notes or parameters. The software is designed to be extremely easy to use, and the user interface can be customized according to your musical preferences. MVI has the ability to save one or more custom configurations, and allows you to record and play instantly any of these preset instrumentation. Multiple users can edit the same configuration at the same time, with realtime synchronization between all users. This unique feature gives you all the control of a virtual instrument, but at a much faster response time.
MVI – Note View:
MVI is based on a new concept of virtual instruments, namely that of the ‘note view’. Under the normal view, you see a list of the notes used to play the instrument, with the name of the note on the line of the note. Under the Note view, you see a list of all the notes, with a note grid above each. This grid shows you the duration of each note in the time line, as well as a visual representation of the notes position in relation to the time line. A number of frequently used functions are grouped on the top of the grid, such as ‘tempo’ and’sustain’,’starts’, ‘
OS: Windows 7 64bit or later
Processor: Intel Core2 Duo 1.8GHz or higher
Memory: 2GB or more
Storage: 10GB or more
Graphics: Nvidia® GeForce® 8600M/8800M/9600M or ATI® Radeon™ HD4600 or higher
DirectX: Version 11
Network: Broadband Internet connection
Video Card: Nvidia® GeForce® GTX 280 or ATI Radeon™ HD4670 or higher
Sound Card: DirectX®